The caravan will take the name of the best negotiator in the caravan. They will slow down your caravan by a lot, so be warned. Incapacitated pawns cannot be chosen to be part of the caravan initiation process, but once your caravan is travelling you can pick up incapacitated people to come with you. Caravans already traveling through the globe will reform instantly and not require a hauling phase.This can take a long time if there are lots of stuff to pack and you don't have enough haulers on hand. Caravans with pack animals endure a loading phase where colonists must load the pack animals.A caravan without pack animals forms the fastest, as colonists only need to pack items on their backs and will leave quickly.There are three different arrangements when forming caravans: Make sure to select those whose health are in optimal conditions, as wounded and/or sick colonists slow the caravan down. alpaca, dromedary, or muffalo) that will carry the items for sale, and prisoners you want to transport. People and Animals Ĭhoose the colonists who will take part in the convoy, the animals (e.g. You can create multiple caravans.Ĭaution: Clicking 'Abandon' on an unoccupied colony will not prompt for any confirmation before making it an inaccessible ruins and lost forever. A dialog is shown to assign pawns, animals, and items. In the World map, select the colony icon and click 'Form caravan'. It's also cheaper than requesting traders at the comms console. It provides a wider selection of goods since friendly outposts have much more inventory than the limited selection traders (who are restricted by carrying capacity) show up with, and you get a 2% price bonus for direct trading. Sending caravans out from your home, instead of just waiting for other tribes to come to you, helps keep fluid commerce. Double-clicking a caravan will select all caravans on the screen, allowing them all to be ordered to a single destination. Each caravan is represented on the world map by a yellow icon. Goods can be carried by animals, colonists, or prisoners to facilitate trading on your own schedule a caravan can also act as a raid squad to attack other establishments. Caravans are a group of one or more colonists who gather together for different purposes.
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